Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Having a few Noxious Fumes, Catalyst, and Crippling Cloud cards in combination with the Snecko Skull or The Specimen can lead to a very fun run. These cards. A deck like this is hard-countered by Time Eater, so it's important to draft alternative win conditions. It is quite common that a deck has strong cards that are almost always played and weak cards that you want to almost never play. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Reduce the cost of all cards in your hand to 0 this turn. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. Sleeping on them is a sign of missing Defect's second great strength. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. For Ironclad, I think the most consistent is a bunker build. I disagree on the crippling cloud/noxious fumes. Save Data Cloud. Still, it's a cheap and huge source of immediate damage, which generally saves you a lot of headache in Act 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Daily Slay the Spire Discussion (88/696): Byrds. I think I only picked it 1 or 2 times ever. One of the problems with this card is that you cant really play anything after it since it consumes your hand. I'm usually willing to take 1 in most decks, a free 14 damage can be really good, especially in fights with multiple enemies. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Related Topics . Necronomicon is a Relic obtained through the Cursed Tome Event. Global Leaderboards. Roll andDie Die Die. Also pretty slow against a lot of enemies, especially in Act IV. Previous Discussion: Crippling Cloud. 1 Energy | Deal 6 (9) damage. And against groups, because of funnel + cloud I didn't feel like I was having a hard time getting one of the weaker enemies down, and then CE to wipe the board. I’d like a 2-cost AOE effect that added lock-on, similar to [[Crippling Cloud]] or [[Shockwave]]. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). Won't spoil the specifics but my start was Silent, A18 => swap relic for boss relic into Pandora's Box => Grand Finale, Backflip, Deflect, Expertise, Doppelganger, Alchemize, Crippling Cloud, Sucker Punch. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. So that is all for our guide on Slay The Spire Tier List. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Not a terrible card but I’d much rather deal AoE with something like [[Crippling Cloud]] or of course [[Die Die Die]] if I can get it. The continuous Dexterity loss is a debuff, and can therefore be prevented if you have Artifact in place before using Wraith Form, or halted by using Orange Pellets afterwards. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Events all pull from static pools for each chapter, so as you play more, you start to learn what the possible outcomes are. Twisted Funnel Shop (Silent only) Relic . Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. That being said. Not sure how good it is yet, but it's definitely way more pickable than it was. That's not to say Spirelogs is the definitive solution to all card analysis. Daily Discussion Index. Crippling Cloud is one of them. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Virtua Fighter 5 leaves in just a month, on July 5, while Slay the Spire is available until December 6, 2021. Deal 11 (Upgraded: 15) Damage. Notifications. Source: Neow transformed a Strike into Glass Knife some 45 minutes ago. It becomes a weaker card later in the game, but still reasonably useful at. As for most underrated, I'll again cheat by mentioning a few bc just so many relics to choose from, so I'm thinking pbox, ectoplasm, astrolabe, runic dome, orrery, empty cage, and toolbox. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Slay the Spire. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Data accurate as of November 5. I would think you play those cards vs. This can cause unexpected interactions. 1 Energy | At the start of your turn,. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Nightmare Silent Rare Skill 3(2) Energy | Choose a card. Power Potion: Add 1 of 3 random Power cards to your hand, it costs 0 this turn. Hitting some strong cards for early A2 like Piercing Wail or Crippling Cloud would be awesome, or just getting some extra card removes could give the rare opportunity for. Nightmare allowing you do duplicate a card, giving you 3 copies of a card in your hand the next turn. Deal 8 (12) damage. Maybe a crippling cloud if you have an upgrade. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. It would make an A20 Act I a riskless cruise. 1 Energy | At the start of your turn, apply 2(3) Poison to ALL enemies. Crippling Poison+ needs to be a 3 Weak/3 Poison AoE like Shockwave+. 4 energy is amazing by any metric, but this relic basically means you get one more shop run with the gold you have. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. 9 damage/1 energy in one turn isn't bad. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). Once upgraded the fact that it plays four cards helps with things like thousand cuts, panache and after image and it triggers kunai/shuriken by itself. The only time you really don't want is when you can't play it late in the game, i. I have to travel halfway across the state every goddamned day. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Empty Cage can remove curses so it improves at the end of Act 2. Top 1% Rank by size. But I'd agree that this is the easiest Act 1 Elite floor every character. All Discussions. 169K subscribers in the slaythespire community. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Wraith Form is a Power card for The Silent. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. Next Discussion: Ink Bottle. Never bad to have. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Retain helps enable so many combos. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. In the common/uncommon pool we have: Cloak and Dagger, Dagger spray, Dagger Throw, Deadly Poison, Poison Stab, Quick Slash, Crippling Cloud, Dash, Flechette, Skewer. It's an okay attack common. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The remains, of a ghostly creature, sink slowly into the mud before you, barely visible in the moonlight. Skill Potion: Add 1 of 3 random Skill cards to your hand, it costs 0 this turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. . 12. Therefore, PW blocks for a respectable 6 damage. Malaise is a premium card, one of Silent's strongest and if offered, I will definitely pick it as a reward from Act 1 Boss fight as it helps so much for Act 2 (so many multi-attack hallway fights)Hopefully you've picked up some heavy front loaded damage ie [[Glass Knife]] or something that can strip artifacts ie [[Crippling Cloud]]. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. Daily Discussion/Debate #53: Dash. Next turn, add 3 copies of that card into your hand. Silent doesn't really have many game changers with Eye--Predator, Leg Sweep, Dash, Crippling Cloud are all cards you'd draft anyway and end up slightly cheaper, and it's still mostly about getting key powers in play. Slay the Spire Indie game Roguelike Gaming Role-playing video game . Removes 3 cards versus 2 and gives you 3 upgraded. Some legacy cards with new beta effects might not be shown correctly. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. Exhaust. Title: Crippling. Attempting to Exhaust it will simply put it back to your hand. - 3 Escape plans and 1 Flash of Steel as cantrip blocks/attacks. Daily Discussion/Debate #10: Dodge and Roll. I advise carrying this card as a surefire way to ride foes of artifact and save ourselves from a killing attack. - Madness for long-term energy savings. A staple of any poison based build. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Also, was that sarcasm on the fumes? It seems too real but I. Thematicly I much prefer poison, but after playing the silent so many times Shives are just much easir to use and more consisent, with greater card and relic synergy. Helps get core surge and biased cognition going together. Cold Snap Defect Common Attack. Cloud is. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. Privacy Policy | Legal | Steam. One of my favourite strats as Defect is. Lets you hold onto more block cards for when you know you are being attacked. It's often quite a nice relic to have on hand. 17. Daily Slay the Spire Discussion (275/696): Fusion Hammer. I think I only picked it 1 or 2 times ever. At the end of your turn, lose 5 Dexterity. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. Effect+: This turn, your next 2 Attacks are played twice. Just to highlight the longer term value of Envenom, 50 attacks with inflame would be +100 immediate damage. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). If, for example, the enemy is attacking. The cards of the Slay the Spire game consist of three main categories, we update the Slay the Spire tier list on a monthly basis. g. 9 damage/1 energy in one turn isn't bad. It has a burning blood relic and strong defense too. Ironclad Pain build. Members Online. All Discussions. I rarely run Exhuast decks so I've never found a great use for this card. Nilry's Codex - Event - Relic. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Snecko Skull adds 1 after Catalyst's poison. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It can still be useful later, if you happen to draft Finisher or Choke or get any of the attack relics. Silent is the best class at weakening. Now it gives upgraded shivs but costs 2 energyTo me, it seems a little bit underwhelming for 2 energy. The continuous Dexterity loss is a debuff, and can therefore. For the life of me, I can't beat ironclad on ascension 3. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. Sacred Bark, Astrolabe, and Calling Bell provide good alternatives. Edit: In particular, Envenom and Crippling Poison. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Red Mask Event Relic . This is one of those cards that is a necessary evil. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. 5) If you see a wraith form, it may be worth picking it up. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Paper Krane Uncommon (Silent only) Relic. Too many of them can hurt your first turn, as is the case with many Innate cards. Calculated Gamble is negative card advantage, it is trash without a lot of reflexes in your deck, or something like bandages / tingsha to make cycling your hand actually do something. It grants the player Dexterity, which increases the amount of Block generated by cards. Retain helps enable so many combos. Daily Slay the Spire Discussion (205/696): Ectoplasm. For defense, every Footwork, After Image, Blur, Backflip, and Dash. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Piercing wail is criminally good for 1 energy in this fight too, -8 strength for it's multi attack means you'll take no damage (unless it's a buffed super). And to add on to what everyone is saying, in a niche few decks, defect wont have focus or many orbs. Helps get core surge and biased cognition going together. Daily Discussion #125: Coffee Dripper. ReplyMost overrated is tough, some honorable mentions would be shovel, juzu, sozu, cracked core, burning blood, and calling bell. Corpse Explosion Silent Rare Skill . Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Data accurate as of October 12, 2022. Just for emphasis: Piercing Wail, Alchemize, Doppelganger, Malaise, Nightmare, Corpse Explosion. Deal 8 (Upgraded: 11) damage. Most of the other attack commons are fine, [[slice]] is quite good, [[flying knee]] is solid early, I think [[crippling cloud]] is often overlooked and is decent frontloaded mitigation while also giving you some poison damage. woodsington • 3 yr. The first Attack played each turn that costs 2 or more is played twice. Exhaust. footwork, well laid plans, accuracy Poison: crippling cloud, catalyst, burst Debuffs: malaise, leg sweep Defect: any focus, orb slots Draw: seek. When activated, the card grants you 2 turns of Intangible status, which means they only take 1 damage from enemy attacks. Here are the instructions how to enable JavaScript in your web browser. Daily Discussion/Debate #5198 - Core Surge (Defect Rare) upvotes. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. Effect: Gain 1 Energy at the start of each turn. Hexa/Slime already add status cards and you typically need to cycle your deck a few times against the guardian. 1 Energy | Deal 7 (10) damage. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. yes and its really strong with stuff like envenom, bouncing flask, crippling cloud. Corpse is obviously great for poison and killing multiple enemies. The upgrade is still great for skill based decks though. 4) well laid plans is very strong. - 1 Concentrate for focus. Daily Discussion/Debate #53: Dash. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a. Good change!Game description-----Slay the Spire is a fun rogue-like /. Backstab (Silent - Attack) Cost: 0 Energy. ago. Backstab (Silent - Attack) Cost: 0 Energy. ago. For the double boss, remember that cards like Piercing Wail, Malaise, Crippling Cloud can all be very effective ways to reduce incoming damage. This damage will go through an enemy's Block. Doppelganger Silent Rare Skill. huge upgrades to poison cards like crippling cloud, bouncing flask, corpse explosion, big damage upgrades to all attacks, usually more than an upgraded. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Cloak and Dagger is a real handy card to have then. I won't be disappointed to pick one up in early floors since it's an ok card. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Infinite Blades: Start each turn with 1 Shiv. Share. Members Online. Complete the Ending with the Ironclad. ago. Flavor: Once wielded, the owner can never let go. Information for upgraded cards is shown in parentheses. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. Please reply to me if I got something wrong so he can fix it. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Plorp • 5 yr. Into the Breach. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. 2 Energy | Apply 6(9) Poison. Usually happy to take at least one. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Apply 3 Poison to a random enemy 3 (Upgraded: 4) times. I finally beat Slay the Spire today with my favorite charecter the silent useing a shive build, and it's left me with the impression that poison just dousn't compete with shivs. ago. Effect: This turn, your next Attack is played twice. © Valve Corporation. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When the enemy dies, deal damage equal to its max HP to ALL enemies. The upgrade is a little weird, you need it most in first cycle, but it's not that important to draw it again. To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). Questions? Reply. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. kaosmark2 • Eternal One + Heartbreaker. Wraith Form is a very strong power card in Slay the Spire. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Draw 1 card for each unique Orb you have. It has synergy with Noxious Fumes and Paper Krane. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. I think I only picked it 1 or 2 times ever. Since combats in Slay the Spire are typically short, the reduction in. Note that this doesn't affect Block generated by Relics or powers, such as After Image . This will vary not just with what cards you have but also with what stage of the game you're on. However, it is basically outclassed in every way. 3 Piercing Shrieks to shut down the 12* attacks. This can be used to throw curses out of the hand, status cards, or something ethereal like apparitions, and yes it is about the only card in the game that can make hovering kite worth picking so it has that going for it too. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Members Online. To me, it seems a little bit underwhelming for 2 energy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire. Comments sorted by Best Top New Controversial Q&A Add a Comment . This strategy should lead you to victory on most runs. Daily Discussion Index. To me, it seems a little bit underwhelming for 2 energy. Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Feed on floor can solve the end of the game problems for you because you don't need to block much when you have 150+hp. My deck was bad rotating and the choker didnt help. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Ex: All For One deals 10. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Good change!To me, it seems a little bit underwhelming for 2 energy. Exhaust. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. I think I only picked it 1 or 2 times ever. A large part of that endgame comes from the many relics available to players. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. It is probably the best card manipulation in the game and make sentries much easier and safer. 15 block is quite a lot if you don't have block scaling. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Crippling Cloud is aoe weak and it inflicts poison. Sometimes you get a perfect storm of synergies, and this card can be pretty good then, too. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Good change!Slay the Spire. Necronomicon Event Relic. The Witcher 3 also leaves on September 6, 2021. against the Heart it's very good as the fight can be very long for Silent since Silent as a lot of ways to mitigate the multi attack and survive for 10+ turns against the Heart at which point all Silent needs to do is deal 800 damages before the Heart scale out of. Channel 1 Lightning. This trifecta absolutely wrecks everything. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. attack Die Die Die 1 A- Deal 13 damage to ALL enemies. Data accurate as of December 21. Daily Discussion/Debate #25: Bouncing Flask. Helps proc Kunai, and benefits from it at the same time. If I have both of those but no Footwork, Crippling Cloud becomes highly desirable. A snecko skull in pristine condition. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. After the 2 turns are up, you lose the Intangible status and proceed to lose 1 Dexterity at the end. % of all. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. : Add 3 (. Currently available on Windows, Mac, Linux, PS4. All Discussions. Poisoned Stab and Crippling Cloud are also great. Let me look up what those do. Damage increased from 8 -> 9. Devilish intent sounds fun, kind broken with things like noxious fumes, envenom and bouncing flask, but very tame otherwise. Outmaneuver Silent Common Skill. Slayers. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Bouncing Flask is a block card. Members Online. It becomes a weaker card later in the game, but still reasonably useful at. However, keeping the enemies weak every turn isn't really a goal. Using shivs? Accuracy. First time getting a proper infinite deck and got lucky with encountering a Transient. For Ironclad, I think the most consistent is a bunker build. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. With Snecko Skull, 1 additional Poison will be added during the transfer. 1 Energy | Deal 6 (9) damage. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Alchemize just provides the most value as well as being very strong for the whole run. 180K Members. Can only have a maximum of 2 Torch Heads throughout the battle. Poison: Poison archetype is strong into hallways and elites. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. So I'm enjoying the Slay the Spire stats site because it's telling me a ton. e. To me, it seems a little bit underwhelming for 2 energy. This damage will go through an enemy's Block. Spire Growth, Chosen, Chosen+X, Gremlin Nob, and Lagavulin from the Dead Adventurer event, drinking a Speed or Flex potion at start of the Heart Fight or Time Eater, to name a few. Upon Upgrade it causes all enemies to lose 8 Strength instead. The basic Silent deck is so poor at dealing damage that you pretty much have to settle for whatever you're offered in the first few floors. To master Silent, you have to make dozens of runs and try different card combinations and strategies. Weak is just another form of midigation, which is necessary. Silent is the second character available in Slay the Spire, and not the easiest to learn. comments sorted by Best Top New Controversial Q&A Add a Comment . All rights reserved. It causes all enemies to lose 6 Strength for one turn, but this card Exhausts. are very good against Repto but without further scaling you die to the Head. You have proven yourself amongst your sisters. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. It generally needs two things to get it up and running: A way to retain it. I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. Flying Knee (Silent - Attack) Cost: 1 Energy. Corpse explosion will not penetrate block, so against something like the spire spear and shield, this relic shines. On almost every other fight, [[Twisted Funnel]] for 5 with ([[ Crippling Cloud+ ]] for 8 or [[ Bouncing Flask+ ]] for 16) seemed to be pretty reasonable front load. Currently available on. Relics are ring of snakes, bronze scales, and shuriken. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. SantiagoxDeirdre • 4 yr. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade.